***************************
Attacks:
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**********
Jelze
**********

*Foomy punch
Physical attack on one random enemy
Neutral
Base DMG = ATP * 2

*Mega punch
Two Foomy Punches in a row

*Fang attack
Physical attack on one random enemy
Neutral
Base DMG = ATP * 3

*Tail smash
Physical attack on one random enemy
Neutral
Base DMG = ATP * 9

*Head Butt
Physical attack on one random enemy
Neutral
100 % chances of Critical Hit, with critical base DMG = ATP * 3 

*Tackle
Physical attack on all enemies
Neutral
100 % chances of Critical Hit, with critical base DMG = ATP * 2

*Bubble blow
Reduces DFP of all enemies by 40 %


**********
Flash:
**********

*Antler stab
Physical attack on one random enemy
Light
Base DMG = ATP * 2

*Dash
Physical attack on all enemies
Light
100 % chances of Critical Hit, with critical base DMG = ATP * 2

*Spear revive
Restores HP of one party member (between 20 and 40 HP)

*Healing kiss
Restores HP of one party member (between 60 and 100 HP)

*Sacred song
Restores HP of one party member (between 140 and 180 HP)

*Holy energy
Restores HP of all party members (between 140 and 180 HP)

*Healing aura
Restores HP of all party members (between 180 and 220 HP)

*Wink
Increases ATP of one party member by 40 %

*Restoration
Cures one party member of Poisoning, 
Silence, Paralysis, Confusion and Sleep

*Purification
Cures all party members of Poisoning, 
Silence, Paralysis, Confusion and Sleep

*Holy thunder
Magical attack on one random enemy
Light
Base DMG = INT * 4

*Thunderbolt
Magical attack on one random enemy
Light
Base DMG = INT * 2

*Bolt attack
Magical attack on all enemies
Light
Base DMG = INT * 4


**********
Gusto
**********

*Fang attack
Physical attack on one random enemy
Wind
Base DMG = ATP * 2

*Beak bash
Same as Fang attack

*Finale
Same as Fang attack

*Dragon fang
Physical attack on one random enemy
Wind
100 % chances of Critical Hit, with critical base DMG = ATP * 3.5

*Iron claw
Physical attack on one random enemy
Wind
100 % chances of Critical Hit, with critical base DMG = ATP * 3

*Iron fist
Same as Iron claw

*Air attack
Physical attack on all enemies
Wind
100 % chances of Critical Hit, with critical base DMG = ATP * 2

*Twister
Same as Air attack

*Spiral wave
Magical attack on all enemies
Wind
Base DMG = INT * 4

*Tornado blow
Magical attack on all enemies
Wind
Base DMG = INT * 2

*Electro bolt
Same as Tornado blow

*Cyclone wave
Same as Spiral wave

*Sonic blast
Magical attack on all enemies
Wind
Base DMG = INT * 8


**********
Zeppy:
**********

*Fish kick
Physical attack on one random enemy
Water
Base DMG = ATP * 3

*Hyper kick
Physical attack on one random enemy
Water
Base DMG = ATP * 5

*Frog kick
Physical attack on one random enemy
Water
Base DMG = ATP * 2

*Iron trident
Physical attack on one random enemy
Water
100 % chances of Critical Hit, with critical base DMG = ATP * 3

*Thunder fist
Same as Iron trident
(yes, Thunder fist is Water elemental >_>)

*Power fist
Two Thunder fists in a row

*Mega trident
Physical attack on all enemies
Water
100 % chances of Critical Hit, with critical base DMG = ATP * 2

*Dive attack
Same as Mega trident

*Diving claw
Physical attack on all enemies
Water
100 % chances of Critical Hit, with critical base DMG = ATP * 3

*Bubble blast
Magical attack on all enemies
Water
Base DMG = INT * 2

*Hail attack
Magical attack on all enemies
Water
Base DMG = INT * 4

*Thunderblast
Same as Hail attack
(yes, Thunderblast is Water elemental >_>)

*Energy wave
Increases ATP of all party members by 40 %

*Magic freeze
100 % chances of silencing one random enemy

*Frog song
Reduces DFP of all enemies by 40 %


**********
Darbi
**********

*Wolf fang
Physical attack on one random enemy
Shadow
Base DMG = ATP * 2
36 % chances of induicing Sleep

*Wolf punch
Physical attack on one random enemy
Shadow
100 % chances of Critical Hit, with critical base DMG = ATP * 2

*Sizzle smash
Physical attack on one random enemy
Shadow
100 % chances of Critical Hit, with critical base DMG = ATP * 3

*Mega trident
Physical attack on all enemies
Shadow
100 % chances of Critical Hit, with critical base DMG = ATP * 2

*Dash
Physical attack on all enemies
Shadow
100 % chances of Critical Hit, with critical base DMG = ATP * 3

*Shriek
Cures all party members of Confusion

*Trancemaker
100 % chances of confusing all enemies

*Destruction
90 % chances of Instant Death for one random enemy

*Eliminator
90 % chances of Instant Death for all enemies

*Dark flame
Magical attack on all enemies
Shadow
Base DMG = INT * 2
(yes, Dark flame is only Shadow elemental >_>)

*Dark thunder
Same as Dark flame
(yes, Dark thunder is only Shadow elemental >_>)

*Terminate
Magical attack on all enemies
Shadow
Base DMG = INT * 4

*Evil aura
Magical attack on all enemies
Shadow
Base DMG = INT * 6

*Dragon blast
Same as Terminate


**********
Sully
**********

*Fist
Physical attack on one random enemy
Soil
Base DMG = ATP * 2
36 % chances of induicing Sleep

*Radish kick
Physical attack on one random enemy
Soil
Base DMG = ATP * 2

*Battle bow
Physical attack on all enemies
Soil
Base DMG = ATP * 2

*Perish punch
Physical attack on one random enemy
Soil
100 % chances of Critical Hit, with critical base DMG = ATP * 1.5
60 % chances of causing Instant Death

*Glow knuckle
Physical attack on one random enemy
Soil
100 % chances of Critical Hit, with critical base DMG = ATP * 3

*Heel drop
Physical attack on one random enemy
Soil
100 % chances of Critical Hit, with critical base DMG = ATP * 2.5

*Hammer punch
Physical attack on one random enemy
Soil
100 % chances of Critical Hit, with critical base DMG = ATP * 2
60 % chances of induicing Paralysis

*Head Butt
Physical attack on one random enemy
Soil
100 % chances of Critical Hit, with critical base DMG = ATP * 3.5

*Stone crush
Physical attack on all enemies
Soil
100 % chances of Critical Hit, with critical base DMG = ATP * 3

*Tackle
Same as Stone crush
+ 60 % chances of induicing Paralysis

*Shakedown
Magical attack on all enemies
Soil
Base DMG = (ATP + INT) * 2

*Battle anger
Magical attack on all enemies
Soil
Base DMG = (ATP + INT) * 4


**********
Blaze
**********

*Tail
Physical attack on one random enemy
Fire
Base DMG = ATP * 2

*Fang attack
Same as Tail

*Flame punch
Physical attack on one random enemy
Fire
100 % chances of Critical Hit, with critical base DMG = ATP * 1.5

*Burning fang
Physical attack on one random enemy
Fire
100 % chances of Critical Hit, with critical base DMG = ATP * 3

*Iron claw
Physical attack on one random enemy
Fire
100 % chances of Critical Hit, with critical base DMG = ATP * 2

*Tailspin
Physical attack on one random enemy
Fire
100 % chances of Critical Hit, with critical base DMG = ATP * 3.5

*Flame breath
Magical attack on all enemies
Fire
Base DMG = INT * 2

*Burning rain
Same as Flame breath

*Terminate
Magical attack on all enemies
Fire
Base DMG = INT * 4

*Inferno
Magical attack on all enemies
Fire
Base DMG = INT * 6

